
Level design is amateur and it shows, with plain texturing arrayed across boring architecture, and Xen-ish architecture at that so it looks even poorer than it would if this were set in an Earth-like location. Is something less than 10 minutes worth playing? Sometimes it is, but this one isn’t. Expect to be finished up with one map before a minute is over, or the whole thing in under 10 minutes. Six maps crammed into 650KB kinda says something – it says that those maps are small. But in this case, “different” does not mean “good.” A second release for this author, and yet another one of those that takes the original Half-Life story and runs with it for something completely different. Very basic, boxy mapping with not much variety or anything interestingĬonclusion: “Perfect” mappack for rookies without high demands on good mapping, puzzles and/or a story. Balancing – it’s just too easy, most healthkits aren’t needed and health never drops below 50,Īlso: there are just too much weapons and ammo Some combat with aliens and human grunts Summarising I have to say this is indeed “only for real fans”. Nonetheless I was surprised I didn’t hate the Xen setting here, as I usally do, because there are no tricky jumps or even longjumping required and Xen just looks very boxy in this mappack. Therefore, and according to the things mentioned above it’s not much fun to play. The rest is only combat until you reach the final beam which brings you back to the start, meeting some “visitors”.Īltho there are six maps, there are very short and finishing the mappack can be done in less than 10 minutes. Once in the game you have to solve a tiny, easy puzzle. The architecture is quite boring too, as there are usually rooms, corridors with only one height. Mapping is below average as there’s not much variety in textures and layouts.

The story is nothing to bother about as it only exists in the readme and a two ingame text messages, in the meaning it’s negligible.
